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Mariana Salimena's avatar

Very interesting reflection, this is a topic that has been on my mind for many months (if not years to be honest!) and it's really cool to see other creators' view of it. I have always been and always will be a pure artist to the core, I tried being practical about it and working in the field, and it almost destroyed my ability to enjoy creating hahaha! So I think in my case, I am ending up on the opposite side of the coin and choosing to keep game dev and art creation as something I do without turning it into a job, which as you said means probably the only people who will experience what I create are friends, family and a few others :) Right now I'm fine with it, because ultimately what I really enjoy is the creation part, and when it is turned into a job, this is the part that suffers the most in my experience. I really really wish there was a way to find a better balance, I'm still trying to figure it out! But it's really cool that you shared your experience, this post stayed on my mind for the whole week and sparked a lot of interesting thoughts and conversations <3

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Ash's avatar
Dec 11Edited

I agree, it seems like a good game would market itself. That's why I don't look into marketing at all, because the solution is simple yet hard.

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You wanting to make a living with art... honestly, when I'm quite stressed, ability to write dies first, followed by art and game design, followed by the strongest: programming.

Which makes me think I'd do well to make programming my living, and art my fun side thing. Lots of money in it, and it's addicting, and art is a fun supplement when my body lines up.

But also why optimize for stressed times rather than living a stress-free life?

Game dev is an exception, I can program when I can't do anything else.

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I made World of Squares (https://store.steampowered.com/app/3147260), and it was a flop that didn't captivate audiences. A similar game, Webfishing, did the same thing WoS was trying to do, and it became very popular. https://store.steampowered.com/app/3146520/WEBFISHING/ This is the game I failed to make :-)

What a coincidence. Different genre, same feeling, same audience. Maybe I ought to buy it and give it a try, but honestly I'm a bit sick of this genre now and need a break ;)

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Jonathan Blow thinks that we are in a video game crash that hasn't been this bad since the 1980s Atari crash.

I think when the market is scarce, our lack of perfection to procure a good game may be pronounced, and practicing to overcome that in hard times may make it easier to make a really good game when the market is not scarce.

He also said, "Slump times are the right time to start if you want to hit a peak when you’re done."

https://youtu.be/XhfZ1QEl-2s

:)

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