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Ash's avatar

That's fun! I think if I do what I love, and I organically come about things, it goes better. If I want to write less, then I'll have more to write about next time I *want* to write! Supporting and growing my love for things... this feels much like ending a book on a really good part so I can be excited about it the next day. Not burning out, but rather looking forward!

My thoughts on 3d animation (and pixar) is that a programmer-mathematician-artist is the most beastly unit of employee in that field, and that we don't see that as much nowadays. In the movie Interstellar, they wrote an actual black-hole raytracer for CGI that took into account red/blue-shifting!

I thought that in 2d animation there's less "build-tools-from-scratch" going on as there is in 3d animation regarding physics simulation and animation tools and the fact we've barely broken the surface of what's possible, but the more I think about it, the more I realize hand-drawn animation is much the same, only less obvious. Just imagine writing pixel-shaders for your drawings and painting normal maps to make them lit dynamically; that's just one very small thing out of the vast pool of possibility. Nothing prevents us from fundamentally re-thinking our tooling and making tools to fit the project!

Except... time, budgets, and energy ;)

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Hasse's avatar

One summer I was staying in a hotel room in China. The TV channels were all Chinese but there was a selection of movies available to watch, one of which was a documentary called "The Pixar Story" from 2007. I watched that thing a handful of times, I feel.

It goes into a lot of what you mention with that book and I really recommend it. It really is a very exciting and inspiring story.

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