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Hasse's avatar

I've come up with this rule for my writing: I'll only work on stuff that makes me equally excited as both a writer and a reader. It narrows it down quite a bit, but it ensures that I'll enjoy making it, plus at least one person is going to enjoy the end product.

In other words, I get where you're coming from with your approach to Ploppy Weather. Hope you'll enjoy!

There's a comic called "It's Lonely at the Centre of the Earth" that came out a couple of years ago. The writer/artist was going through some dark and dangerous thoughts and started doing this comic as a kind of therapy. It's autobiographical but with a lot of inventive techniques and stuff. She went into it without any kind of structure or planning and didn't even expect to publish it, but the response to the few pages she shared online was very positive and the book ended up replacing another "more serious" (and well planned) project that she was supposed do. She still basically did it for herself and didn't expect much from it, but the book ended up getting her an Eisner award and a nice readership that relates to her personal struggle and enjoy the breath of creative fresh air the comic brings. She has even been called "the future of comics".

I read the book a few day ago which is why I thought of it. Anyway, it goes to show that no one is really in charge of what works creatively. Sometimes, maybe the best plan is no plan (?)

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Ash's avatar
Sep 4Edited

> since many players won't buy new ideas over "safer choices"

AAA games make safe choices, and I've seen people are getting sick of it. Maybe by making something safe we're sacrificing our potential. Indies can afford to fail, big budget companies can't.

Anyways, I don't know anything and wish you well.

Your sketchbook photo looks very clean; do you keep other sketchbooks that you don't show? ;)

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