I've come up with this rule for my writing: I'll only work on stuff that makes me equally excited as both a writer and a reader. It narrows it down quite a bit, but it ensures that I'll enjoy making it, plus at least one person is going to enjoy the end product.
In other words, I get where you're coming from with your approach to Ploppy Weather. Hope you'll enjoy!
There's a comic called "It's Lonely at the Centre of the Earth" that came out a couple of years ago. The writer/artist was going through some dark and dangerous thoughts and started doing this comic as a kind of therapy. It's autobiographical but with a lot of inventive techniques and stuff. She went into it without any kind of structure or planning and didn't even expect to publish it, but the response to the few pages she shared online was very positive and the book ended up replacing another "more serious" (and well planned) project that she was supposed do. She still basically did it for herself and didn't expect much from it, but the book ended up getting her an Eisner award and a nice readership that relates to her personal struggle and enjoy the breath of creative fresh air the comic brings. She has even been called "the future of comics".
I read the book a few day ago which is why I thought of it. Anyway, it goes to show that no one is really in charge of what works creatively. Sometimes, maybe the best plan is no plan (?)
I think you're right the most exciting plan is to not have a plan. I've spent so much time reading and planning and thinking about what the next game should be. I wish I was just exploring through making instead.
I think I will try to find that comic! It look and sounds amazing.
> since many players won't buy new ideas over "safer choices"
AAA games make safe choices, and I've seen people are getting sick of it. Maybe by making something safe we're sacrificing our potential. Indies can afford to fail, big budget companies can't.
Anyways, I don't know anything and wish you well.
Your sketchbook photo looks very clean; do you keep other sketchbooks that you don't show? ;)
Being an indie I don't quite find "Indies can afford to fail" to be true if you are fully indie. Maybe if I rely on something else to make a living while I make the game but otherwise it's extremely expensive to make a game. I get what you mean though. It very much comes from fear.
This is my only sketchbook, I'm flattered you ask that ahah. I like to push myself to draw clean in the sketchbook.
I've come up with this rule for my writing: I'll only work on stuff that makes me equally excited as both a writer and a reader. It narrows it down quite a bit, but it ensures that I'll enjoy making it, plus at least one person is going to enjoy the end product.
In other words, I get where you're coming from with your approach to Ploppy Weather. Hope you'll enjoy!
There's a comic called "It's Lonely at the Centre of the Earth" that came out a couple of years ago. The writer/artist was going through some dark and dangerous thoughts and started doing this comic as a kind of therapy. It's autobiographical but with a lot of inventive techniques and stuff. She went into it without any kind of structure or planning and didn't even expect to publish it, but the response to the few pages she shared online was very positive and the book ended up replacing another "more serious" (and well planned) project that she was supposed do. She still basically did it for herself and didn't expect much from it, but the book ended up getting her an Eisner award and a nice readership that relates to her personal struggle and enjoy the breath of creative fresh air the comic brings. She has even been called "the future of comics".
I read the book a few day ago which is why I thought of it. Anyway, it goes to show that no one is really in charge of what works creatively. Sometimes, maybe the best plan is no plan (?)
I think you're right the most exciting plan is to not have a plan. I've spent so much time reading and planning and thinking about what the next game should be. I wish I was just exploring through making instead.
I think I will try to find that comic! It look and sounds amazing.
Thank you as always my friend <3
No problem, friend! :) I hope you enjoy the book if you end up finding it.
Just a small warning, I guess: it gets pretty dark...
> since many players won't buy new ideas over "safer choices"
AAA games make safe choices, and I've seen people are getting sick of it. Maybe by making something safe we're sacrificing our potential. Indies can afford to fail, big budget companies can't.
Anyways, I don't know anything and wish you well.
Your sketchbook photo looks very clean; do you keep other sketchbooks that you don't show? ;)
Being an indie I don't quite find "Indies can afford to fail" to be true if you are fully indie. Maybe if I rely on something else to make a living while I make the game but otherwise it's extremely expensive to make a game. I get what you mean though. It very much comes from fear.
This is my only sketchbook, I'm flattered you ask that ahah. I like to push myself to draw clean in the sketchbook.