That's a dope illustration for Another Crab's Treasure. I have heard that it's good.
I just got Braid on the eShop yesterday but have yet to play it. It's been on my radar ever since it came out (ages ago) . Now it's on the Switch and I decided it is time.
Good to read that you're still passionate about game development, even after such a big project. Best of luck on whatever this new phase is going to be for you!
As I've already told you, I've completed just about everything in Surmount and really enjoyed it :)
I just played and finished Braid for the first time ever yesterday! :) I heard someone say there are some very difficult star collectibles for a "true ending" though now that I played the basic story, I'm looking forward to the developer commentary. There's lots of crazy cool stuff in the commentary from what I've experienced so far.
Awesome. Good to hear :) I always heard good things about it and the extra content sounds really interesting!
This question is sort of out of the blue, but have you ever played “Gris”? The next game by that developer is supposed to come out this year, and I’m really looking forward to it. Gris is possibly the most “games as art” experience I’ve ever had.
That's very cool, I haven't played it and will pick it up on sale soon. I like "games as art." It's fun to think about how new we are in this variant of art history.
Yeah. I think gaming still has a long way to go, in terms of that -- which is either negative or exciting, depending how you look at it.
In regard to Gris, some people have approached it with some background info, which in a way makes sense, but I went into it blind and I felt it added to the experience. You can make your own pick :)
I've played both Braid (around the time it came out) and Gris (a few years ago) and I don't remember my feelings much about either of them. Not sure why that is because I think they are both beautiful games.
They really feel like art more than games though, I agree. I remember Inside extremely well and vividly though, I think it might be the best game of all time (for me), and I'd definitely say that one is art.
Inside is incredible, I agree. Unfortunately, I watched a playthrough of it before playing it myself. It would have been thrilling to play it blind.
On the other hand, I went into Gris completely blind (besides seeing a trailer) -- what got me about Gris is that it was operating on levels that I wasn't even paying attention to, until it all came together at the end (and more so with the secret ending). The development team was mainly artists from other fields that had never worked on a game before, which kind of says it all.
Personally, I feel that the word "game" is a leftover from when the medium was limited to those kinds of experiences (similar to how "comics" were only limited to comical experiences) . I'd prefer to call it something like "interactive digital works", although that doesn't exactly roll off the tongue -- hehe. Anyway, I hope for a healthy marriage between games and art, in the future!
That's a dope illustration for Another Crab's Treasure. I have heard that it's good.
I just got Braid on the eShop yesterday but have yet to play it. It's been on my radar ever since it came out (ages ago) . Now it's on the Switch and I decided it is time.
Good to read that you're still passionate about game development, even after such a big project. Best of luck on whatever this new phase is going to be for you!
As I've already told you, I've completed just about everything in Surmount and really enjoyed it :)
Thanks bud! And I'm so glad you ended up playing through the whole thing! :- )
I just played and finished Braid for the first time ever yesterday! :) I heard someone say there are some very difficult star collectibles for a "true ending" though now that I played the basic story, I'm looking forward to the developer commentary. There's lots of crazy cool stuff in the commentary from what I've experienced so far.
Awesome. Good to hear :) I always heard good things about it and the extra content sounds really interesting!
This question is sort of out of the blue, but have you ever played “Gris”? The next game by that developer is supposed to come out this year, and I’m really looking forward to it. Gris is possibly the most “games as art” experience I’ve ever had.
That's very cool, I haven't played it and will pick it up on sale soon. I like "games as art." It's fun to think about how new we are in this variant of art history.
Yeah. I think gaming still has a long way to go, in terms of that -- which is either negative or exciting, depending how you look at it.
In regard to Gris, some people have approached it with some background info, which in a way makes sense, but I went into it blind and I felt it added to the experience. You can make your own pick :)
I've played both Braid (around the time it came out) and Gris (a few years ago) and I don't remember my feelings much about either of them. Not sure why that is because I think they are both beautiful games.
They really feel like art more than games though, I agree. I remember Inside extremely well and vividly though, I think it might be the best game of all time (for me), and I'd definitely say that one is art.
Inside is incredible, I agree. Unfortunately, I watched a playthrough of it before playing it myself. It would have been thrilling to play it blind.
On the other hand, I went into Gris completely blind (besides seeing a trailer) -- what got me about Gris is that it was operating on levels that I wasn't even paying attention to, until it all came together at the end (and more so with the secret ending). The development team was mainly artists from other fields that had never worked on a game before, which kind of says it all.
Personally, I feel that the word "game" is a leftover from when the medium was limited to those kinds of experiences (similar to how "comics" were only limited to comical experiences) . I'd prefer to call it something like "interactive digital works", although that doesn't exactly roll off the tongue -- hehe. Anyway, I hope for a healthy marriage between games and art, in the future!