> Instead I’d like to wander the floor with a huge backpack, with signs attached and I’d wear a funny sci-fi looking outfit. Kinda like Beedle from Zelda.
Heck yea! You'd be such an experience to ligthten people's days.
I feel that about productivity versus busyness. So many things I can do on my game project would be orthogonal to whether or not the alpha release is successful. I'm really focusing on this like it's a game jam; that I need something good to release within a month. Better to have excited players awaiting updates than no players at all, for how I'm taking this game :)
The business side of an mmo is hard. Lots of my artist friends say they don't like subscription games, but lots of my mmo friends say they do. It'll not be easy to make this sustainable, but the first focus is adoption and a loyal playerbase :)
I've got the productive and busy dilemma with every prototype I'm doing too. It would be easy to just do something, it's harder to tell what's actually useful to do though. I'm trying to think of it like a puzzle, it's easier to start with the corner pieces and build inwards. That sounds kinda like how you're thinking of it too.
I guess your MMO friends might be easier to monetize it to? Sounds like you gotta pick one of those. Unless it's a one time payment, I'm thinking of Might & Delight's Shelter games, your game does remind me of that.
It's fun to see more characters/players(?) in there! Lots of movement! Is that sand raining from the sky?
Yea, like corner pieces. With a deadline, the course feels slightly more obvious.
(With an MMO, one time payment doesn't cut it because of updates and maintenance and server upkeep. I'm probably going to start free to play first because it's a social game and I want to grow initially)
:) Yea 50 player-bots in that stress test moving around. It's a cursed bucket of sand that activates when you pick it up. If you stay still you get buried. If you take it to a sand shrine with a stick, you get a sand staff which summons a huge pile of sand.
Cool that you are looking into the business side of things that diligently. That is probably a blind angle to a lot of artists.
Yeah it's probably a big blind spot for people! It's quite interesting
> Instead I’d like to wander the floor with a huge backpack, with signs attached and I’d wear a funny sci-fi looking outfit. Kinda like Beedle from Zelda.
Heck yea! You'd be such an experience to ligthten people's days.
I feel that about productivity versus busyness. So many things I can do on my game project would be orthogonal to whether or not the alpha release is successful. I'm really focusing on this like it's a game jam; that I need something good to release within a month. Better to have excited players awaiting updates than no players at all, for how I'm taking this game :)
The business side of an mmo is hard. Lots of my artist friends say they don't like subscription games, but lots of my mmo friends say they do. It'll not be easy to make this sustainable, but the first focus is adoption and a loyal playerbase :)
https://i.imgur.com/5Lk2WND.gif
https://i.imgur.com/2mpnCWk.gif
Glad you like my backpack idea!
I've got the productive and busy dilemma with every prototype I'm doing too. It would be easy to just do something, it's harder to tell what's actually useful to do though. I'm trying to think of it like a puzzle, it's easier to start with the corner pieces and build inwards. That sounds kinda like how you're thinking of it too.
I guess your MMO friends might be easier to monetize it to? Sounds like you gotta pick one of those. Unless it's a one time payment, I'm thinking of Might & Delight's Shelter games, your game does remind me of that.
It's fun to see more characters/players(?) in there! Lots of movement! Is that sand raining from the sky?
Yea, like corner pieces. With a deadline, the course feels slightly more obvious.
(With an MMO, one time payment doesn't cut it because of updates and maintenance and server upkeep. I'm probably going to start free to play first because it's a social game and I want to grow initially)
:) Yea 50 player-bots in that stress test moving around. It's a cursed bucket of sand that activates when you pick it up. If you stay still you get buried. If you take it to a sand shrine with a stick, you get a sand staff which summons a huge pile of sand.