I like the idea that we can't burn out if we have a project that we know is our future and is everything we've ever wanted to make. This is like a little radar that tells me whether or not I subconsciously think something will succeed (if I'm not motivated, it's because deep down I know it won't mean something), and the radar will tune itself over time.
No projects linger in my head; just many nice motifs and designs that I might employ some day.
Some say ideas are a dime a dozen; that execution matters. I still think about how hard Miyazaki worked to ideate Ponyo and the image boards; it was not easy to come up with those ideas.
I think you can burn yourself out on a project even if it’s the thing you want most in life.
It’s a great radar, I think so too.
I see why people say that ideas are a dime a dozen. The execution and person making it has a huge impact on how something turns out, for sure. But the idea definitely does matter, otherwise maybe every person would only make hits or only make mediocre stuff. It has to be a perfect blend between person and idea, etc.
I like that example with Miyazaki and Ponyo. It would be the same if I were to give this idea shot. Lots of ideation.
That does sound like the type of experience that could practically inspire a whole career in game development :) Very cool.
I remember "us with plants on our head" and getting the sense that you maybe had a bigger vision for it than what was apparent in those comic pages. This is some new Jonas lore, hehe.
~
I'll write you a private message about an idea that lingers with me...
I like the idea that we can't burn out if we have a project that we know is our future and is everything we've ever wanted to make. This is like a little radar that tells me whether or not I subconsciously think something will succeed (if I'm not motivated, it's because deep down I know it won't mean something), and the radar will tune itself over time.
No projects linger in my head; just many nice motifs and designs that I might employ some day.
Some say ideas are a dime a dozen; that execution matters. I still think about how hard Miyazaki worked to ideate Ponyo and the image boards; it was not easy to come up with those ideas.
I think you can burn yourself out on a project even if it’s the thing you want most in life.
It’s a great radar, I think so too.
I see why people say that ideas are a dime a dozen. The execution and person making it has a huge impact on how something turns out, for sure. But the idea definitely does matter, otherwise maybe every person would only make hits or only make mediocre stuff. It has to be a perfect blend between person and idea, etc.
I like that example with Miyazaki and Ponyo. It would be the same if I were to give this idea shot. Lots of ideation.
That does sound like the type of experience that could practically inspire a whole career in game development :) Very cool.
I remember "us with plants on our head" and getting the sense that you maybe had a bigger vision for it than what was apparent in those comic pages. This is some new Jonas lore, hehe.
~
I'll write you a private message about an idea that lingers with me...
Fun to hear you got that feeling about those comics! "Jonas lore" sounds so cool, hope someone makes a wiki page with this some day ahah
Thanks!
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It was sweet to hear about your game idea, very Hearts On The Line!