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Hasse's avatar

I bought the Space Deer Anniversary Special this morning :)

Honestly, I've been following your work since back then -- as you know -- so I didn't expect a lot of surprises; I mainly wanted to support what you're doing. With that said, having all those old, weird, cute, surreal and beautifully colorful pages together in one collection created a whole new holistic experience of the series for me. And along with all the rest (and in the light of the sketchbook PDF you did for subscribers) I feel like you have a real knack for putting together publications like this.

Btw, I would love for some version of the Space Deer on page 29 to make an appearance or something in the strip!

Regarding the potential for a horror game, that certainly wasn't something I had expected -- lol. Very interesting.

I hope anyone who reads this will go buy the Space Deer Anniversary Special as well.

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Ash's avatar
Aug 7Edited

I don't know if I'm a good creativity coach; my innate untempered response to the thought of doing a horror game is making a dichotemy, "are you copying other indies, or do you have something unique to bring into the genre?" (But in terms of creativity coaching maybe the best thing is to say "yes, and..." like improv acting rules.) That could be applied to a lot of things, I wonder that with my own game:

In my latest game, the way it is simulation based and each mechanic has depth (like the painting or violin), I haven't played or heard of an MMO like it, but I know that these motifs I'm using are proven successful in other genres and I want to see them in a social MMO.

At the same time, I'm utilizing **cliches** from other indies as tools, like today I'm going to make an NPC dialogue system where text makes boop sounds as it types on the screen (each character having a different "voice"), and there's a headshot picture of the character (the characters are just expressive cubes https://i.imgur.com/clBTfEo.gif ) Going to keep working at it, maybe I'll learn something :)

As a creativity coach, maybe I should encourage that you test ideas as real in-engine prototypes to see if they're fun. Drawings and words are one thing, a game is a whole new medium. I can't play a drawing. I can only pretend I'm playing it with rose tinted glasses.

P.S. steam page https://store.steampowered.com/app/3147260/World_of_Squares/

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