I bought the Space Deer Anniversary Special this morning :)
Honestly, I've been following your work since back then -- as you know -- so I didn't expect a lot of surprises; I mainly wanted to support what you're doing. With that said, having all those old, weird, cute, surreal and beautifully colorful pages together in one collection created a whole new holistic experience of the series for me. And along with all the rest (and in the light of the sketchbook PDF you did for subscribers) I feel like you have a real knack for putting together publications like this.
Btw, I would love for some version of the Space Deer on page 29 to make an appearance or something in the strip!
Regarding the potential for a horror game, that certainly wasn't something I had expected -- lol. Very interesting.
I hope anyone who reads this will go buy the Space Deer Anniversary Special as well.
Thank you so much for getting it! That means a lot! :- )
Fun to hear that it landed with you that way. I had that feeling to while putting it together, seeing them all together like that does something to how you experience them. Without all the clutter a website normally adds around it.
I love putting together publications/zines like this. Makes stuff feel complete..!
And that's a great idea about Space Deer from page 29, I'm making a note about that. I can probably come up with something, hehe.
Thanks again for the support! I hope the other people who got it will enjoy it too!
I don't know if I'm a good creativity coach; my innate untempered response to the thought of doing a horror game is making a dichotemy, "are you copying other indies, or do you have something unique to bring into the genre?" (But in terms of creativity coaching maybe the best thing is to say "yes, and..." like improv acting rules.) That could be applied to a lot of things, I wonder that with my own game:
In my latest game, the way it is simulation based and each mechanic has depth (like the painting or violin), I haven't played or heard of an MMO like it, but I know that these motifs I'm using are proven successful in other genres and I want to see them in a social MMO.
At the same time, I'm utilizing **cliches** from other indies as tools, like today I'm going to make an NPC dialogue system where text makes boop sounds as it types on the screen (each character having a different "voice"), and there's a headshot picture of the character (the characters are just expressive cubes https://i.imgur.com/clBTfEo.gif ) Going to keep working at it, maybe I'll learn something :)
As a creativity coach, maybe I should encourage that you test ideas as real in-engine prototypes to see if they're fun. Drawings and words are one thing, a game is a whole new medium. I can't play a drawing. I can only pretend I'm playing it with rose tinted glasses.
I think I'd be confronted with that same question no matter what genre I throw myself into, so I'm not so worried about that. I'm also very hesitant to make something unless I feel like I'm doing it my own way. I don't think I need to reinvent or revolutionize the genre or anything though, I just wanna make something good and worth talking about.
I love reading Stephen King and I'm very far into X-files, and I've seen a lot of horror movies. So this idea doesn't come completely out of nothing. If you see what I mean.
I wonder if there might be a roblox server doing what you describe? There's probably a roblox server for anything... Your idea sounds great though! Definitely something worth exploring. Just a nice space to hang out in and jam.
Nice to see your Steam page is up! I added it to my wishlist!
I bought the Space Deer Anniversary Special this morning :)
Honestly, I've been following your work since back then -- as you know -- so I didn't expect a lot of surprises; I mainly wanted to support what you're doing. With that said, having all those old, weird, cute, surreal and beautifully colorful pages together in one collection created a whole new holistic experience of the series for me. And along with all the rest (and in the light of the sketchbook PDF you did for subscribers) I feel like you have a real knack for putting together publications like this.
Btw, I would love for some version of the Space Deer on page 29 to make an appearance or something in the strip!
Regarding the potential for a horror game, that certainly wasn't something I had expected -- lol. Very interesting.
I hope anyone who reads this will go buy the Space Deer Anniversary Special as well.
Thank you so much for getting it! That means a lot! :- )
Fun to hear that it landed with you that way. I had that feeling to while putting it together, seeing them all together like that does something to how you experience them. Without all the clutter a website normally adds around it.
I love putting together publications/zines like this. Makes stuff feel complete..!
And that's a great idea about Space Deer from page 29, I'm making a note about that. I can probably come up with something, hehe.
Thanks again for the support! I hope the other people who got it will enjoy it too!
I don't know if I'm a good creativity coach; my innate untempered response to the thought of doing a horror game is making a dichotemy, "are you copying other indies, or do you have something unique to bring into the genre?" (But in terms of creativity coaching maybe the best thing is to say "yes, and..." like improv acting rules.) That could be applied to a lot of things, I wonder that with my own game:
In my latest game, the way it is simulation based and each mechanic has depth (like the painting or violin), I haven't played or heard of an MMO like it, but I know that these motifs I'm using are proven successful in other genres and I want to see them in a social MMO.
At the same time, I'm utilizing **cliches** from other indies as tools, like today I'm going to make an NPC dialogue system where text makes boop sounds as it types on the screen (each character having a different "voice"), and there's a headshot picture of the character (the characters are just expressive cubes https://i.imgur.com/clBTfEo.gif ) Going to keep working at it, maybe I'll learn something :)
As a creativity coach, maybe I should encourage that you test ideas as real in-engine prototypes to see if they're fun. Drawings and words are one thing, a game is a whole new medium. I can't play a drawing. I can only pretend I'm playing it with rose tinted glasses.
P.S. steam page https://store.steampowered.com/app/3147260/World_of_Squares/
I think I'd be confronted with that same question no matter what genre I throw myself into, so I'm not so worried about that. I'm also very hesitant to make something unless I feel like I'm doing it my own way. I don't think I need to reinvent or revolutionize the genre or anything though, I just wanna make something good and worth talking about.
I love reading Stephen King and I'm very far into X-files, and I've seen a lot of horror movies. So this idea doesn't come completely out of nothing. If you see what I mean.
I wonder if there might be a roblox server doing what you describe? There's probably a roblox server for anything... Your idea sounds great though! Definitely something worth exploring. Just a nice space to hang out in and jam.
Nice to see your Steam page is up! I added it to my wishlist!
I've made a few Roblox games before; the way my game is programmed, it couldn't be made in Roblox without some real finagling with the engine.
Good luck with your ideation! And thanks.