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Grant Shillings's avatar

Happy birthday and congrats! Excited to see how it does!

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Indiana-Jonas's avatar

Thanks Grant! :- ))

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Hasse's avatar

Happy birthday! Mine is in 2 days :)

It's gonna be awesome to download Surmount from the eShop and finally play it!

Last night, I was a bit restless and decided to look around the eShop and I looked for Surmount in the list of upcoming games. The top of the list was a game called "Insurmountable" -- I kind of had to do a double take there. It's another climbing game but it couldn't be more different from Surmount.

I think games as a whole are still struggling with a significant narrative problem. You want something that is fun and engaging but how do you "funnel" all of that play and interactivity into something that is also meaningful and fulfilling? A game about climbing a mountain, I think, has turned out to be a great solution to this problem. Everyone understands the meaning of reaching the top of a mountain, how what we are really climbing is ourselves, deep down, and how the mountain and the game serve as metaphors for each other. The mechanics and interactivity all become a bit meaningful insofar as they relate to climbing the mountain. Every step of progress is evident as well as any step back.

To sum up my thesis: the mounting climbing game is a beautiful confluence of meaning and mechanics.

(Now that my coffee stained thesis has been turned in, I gotta pull of the lab coat and get some fresh air, as I'm nervously awaiting the year-long review process...)

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Indiana-Jonas's avatar

Thanks! And happy birthday to you too, hope you'll have a good one! 🎈

I actually didn't try the game on Switch until last week cause I didn't manage to get a devkit, so I had a bit of the customer experience with redeeming an early code and stuff, it felt a bit surreal.

I've seen Insurmountable! It came out around the time we started making Surmount. They are sooo different yeah.

It's a great thesis about mountain climbing games. I'm sure many more games like it will be made over time, even if it's not because of our influence.

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