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Ash's avatar

You are my opposite in viewing the graphics :). The art in spelunky 2 bothers me! That looks like no jungle to me. Spelunky 2 is too bland; it looks like a warehouse. Spelunky 1 feels like a real, spiky environment.

I read the Bossfight Book by Derek; I liked that the publisher wanted him to make arrow traps in the first area do 1 damage, to scale the difficulty, but he wouldn't budge; it had to be punishing!

Spelunky HD influences my view on games.

I hope you manage what you're looking for with your next game.

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Hasse's avatar

I haven't played Spelunky. It seems like such a deep rabbit hole. Once, I watched a speedrun of it, I think. It did look wild and exciting/nerve-racking.

Roguelikes is an interesting topic. My main experience with them has been Binding of Isaac, so it's interesting to read how you think it compares (with more quantitative instead of qualitative upgrades, etc.). I've certainly had a fair share of chaos playing Binding of Isaac, but it might not compare to Spelunky.

The peak of my Isaac-playing experience was when I got a bunch of items that created a perfect storm of me essentially being invincible. I could keep generating health restoring pills and plenty of batteries, as long as my battery-driven pill generator was recharged. Then, the game took me to a different world with crazy bosses in each room and I pretty much cleared them out without a sweat. I was "immortal," so I was just chilling with it... until my hubris exposed my Achilles' heel! Before what might have been the final boss room, I forgot to enter the room with a charged battery. This made my whole invincibility cycle fall apart, and I was finally killed ;,( Yeah, that one hurt. It's hard for me to play it now, 'cause I feel like I will never "catch a wave" like that again. Like you said, it creates a fun memory though...

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